NEWS

Thank you Gearbox Software and 2K Games for inviting us to be a part of the Borderlands 3 Team. 

 

Once again we've had the honor of working with Gearbox and 2K on the newest entry into the Borderlands Franchise, and we are fortunate enough to have been a part of the franchise since the original Borderlands. 

 

To Learn more about Borderlands 3 click here:  http://www.gearboxsoftware.com/game/borderlands-3/

Alejandro Garcia-Tunon Joins Ghostpunch Games as Director of Technology

 

Ghostpunch Games is pleased to announce the arrival of Alejandro Garcia-Tunon as Technical Director. Alejandro will oversee the technology development, operations, and strategy of Ghostpunch Games. As a member of the executive team, he will be working with Rick Daniels, Hugh Falk, and Devon Browne to deliver world-class games and game development services.

Ghostpunch Games Moving To New Office In Sunrise, Florida

 

Ghostpunch Games is excited to announce that we’re expanding into our new studio located in Sunrise, Florida.

Ghostpunch Games Lends Some Coding Muscle to NetherRealm on Mortal Kombat 11 

 

Ghostpunch Games is proud to announce that our latest big project has finally gone public.  Mortal Kombat 11 was finally revealed on January 17, 2019 and is slated to be released April 23, 2019. 

 

Ghostpunch Games provided programming support for the last year and a half of development.  Ghostpunch would like to thank NetherRealm Studios and WB Games for the opportunity to help them make such a great game. 

 

Learn more about MK 11 here:  https://www.mortalkombat.com/

Matthew (MJ) Lowe Joins Ghostpunch Games as Technical Artist

 

We’re feeling extremely fortunate to be able to announce the arrival of Matthew (MJ) Lowe to the Ghostpunch Games Team as a Technical Artist. Matthew brings with him an incredible range of skills including environment optimization, lighting, shading, and a strong background in rigging and scripting. Prior to joining Ghostpunch Games, Matthew contributed on several high profile AAA titles including Call of Duty: WWII and The Outer Worlds while working at Obsidian Entertainment and Sledgehammer Games.