ABOUT

Rick’s career started over 20 years ago creating 3D art assets  for games long  before outsourcing was a regular practice.  Rick co-founded several successful start ups including Shadows In Darkness and Darkside Game Studios, with credits on over 75 games. Both companies have contributed to major franchises including Call of Duty, Borderlands, Medal of Honor, Gears of War, XCOM, and Ratchet and Clank.

Rick Daniels

Director of Operations

Hugh Falk

Executive Producer

Hugh has over 20 years of gaming experience, serving as co-founder and executive producer at Darkside Game Studios, Studio Head at Midway Home Entertainment and Development Director for Electronic Arts in Orlando.  Hugh has worked on over 50 shipped titles, including top franchises like Borderlands, Madden, Bioshock, Gears of War, XCOM, and Ratchet and Clank.

 

Alejandro Garcia-Tunon

Director of Technology

Alejandro joins Ghostpunch Games with almost 20 years of game development and technology experience. He spent most of his career working on AAA console titles including the Marvel Ultimate Alliance series, the Guitar Hero series, and the Borderlands series.  Most recently he served as Head of Technology Operations for Magic Leap Studios.   He does not currently own a VCR.

CORE TEAM

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Keaton VanAuken

Senior Software Engineer

Keaton is a veteran gameplay programmer with over 10 years of experience with multiple shipped titles including Civilization 6, Spec Ops: The Line, Nether, and Alone in the Dark: Illuminations. Keaton has extensive C++, C#, and Unreal Script Experience and has developed for multiple platforms including PC, PS4, Xbox One, PS3, Xbox 360, and Steam. He has extensive Unreal Engine experience and has worked with Unity, Unigine, Source Engine, and the Hero Engine.

Jeff Hiebert

Senior Software Engineer

Jeff is one of our most seasoned veterans. His areas of expertise include gameplay, networking, enemy AI, platform support, and character animation. Jeff’s shipped titles: Civilization 6, John Woo Presents: Stranglehold, Splatterhouse, Spec Ops: The Line, Gears of War: Judgement, Borderlands: The Pre-sequel, Dungeons & Dragons: Sword Coast Legends.  His impressive former list of employers include Namco, Midway, Motorola, and most recently, Darkside Games.

Murphy Michaels

Art Director

Murphy’s career as an Artist in entertainment spans over 21 years; 3 in film and 17 in games, 16 as an Art Director. Not only is Murphy a seasoned Art Director having led teams both small and large, he’s also an accomplished artist, modeler, and animator. Murphy also understands the development process from start to finish having shipped multiple titles for console, PC, Mac, Apps, and film. His experience includes Midway, Crystal Dynamics, Jet Set Games, and Ritual and Ion Storm. 

Devon has been animating for over 20 years and was co-founder of both Shadows in Darkness and Darkside Game Studios. He has credits on over 75 titles including Battleborn, Borderlands, The Pre Sequel, Brothers In Arms, and Medal of Honor. Devon is an expert in creating in-game animation, in-game cinematics, and marketing cinematics for trade shows and upcoming releases. 

Devon Browne

Animation Director

Anthony has been designing games for 10 years and has credits on over 12 titles across several console platforms, including Damaged Core for Oculus VR, Borderlands, Borderlands 2, Borderlands: The Pre-Sequel, Sunset Overdrive, Spec Ops: The Line and DLC 4 for Borderlands 1, Claptrap’s New Robot Revolution. Anthony is an expert in Unreal 4 development including Level Design, Blueprints and C++. Our history with Anthony dates back to 2010 where he was a key level designer at Darkside Games.

Anthony Alvarez

Lead Level Designer